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Top 10 Influential Years in Board Gaming History

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The history of the board gaming hobby is something I’ve paid close attention to over my 10+ years in the hobby. Remembering the hype of the past, understanding why certain games were so popular in their time, and identifying why certain games are lost to time are just some of the factors that keep me coming back to my anthropological study of the industry.

So this year, for my annual Top 10 list, I am diving into the well of history to determine which years have been the most influential on the hobby. While this may seem arbitrary, there are a few factors I’m judging each year by:

While some may disagree with my criteria above, I wanted to explain my reasoning behind my choices. However, I think my most controversial take will be the following: Only years from 2016 and before qualify for judgment. My thinking behind this is that it is impossible to determine the impact of a given year until nearly a decade has passed.

Now, without further ado, let’s get this list going!

Top 10 Influential Years in Board Gaming History

Magic the Gathering10. 1993: The Year of Magic: The Gathering

Notable Releases:

  • Magic: The Gathering
  • Number of Titles Currently in the Top 100 on BoardGameGeek: 0
  • Number of Titles to Ever Be in the Top 10 on BoardGameGeek: 0
  • Important Events in the Cultural History of the Hobby: AEG Begins!

While 1993 may only be the year of Magic: The Gathering, the impact of this game on the hobby as a whole cannot be overstated. It has inspired endless designers to begin designing, game design as a whole, and even pushed Scott Alden, the founder of BoardGameGeek, to dive deeper into the hobby. Without Magic: The Gathering, I don’t know how many of us would be in this hobby, either directly or indirectly. My choice for placement on this list is so low, however, because we’re looking at the weight of the given year, and 1993 was really only marked by Magic: The Gathering, thus making it my #10.

 

Lost Cities9. 1999: The Golden Age of Perfection

Notable Releases:

  • Apples to Apples, Bus, Chinatown, Lost Cities, Roads & Boats, Tikal, Torres
  • Number of Titles Currently in the Top 100 on BoardGameGeek: 0
  • Number of Titles to Ever Be in the Top 10 on BoardGameGeek: 2
    • Paths of Glory (Former #1!), Ra
  • Important Events in the Cultural History of the Hobby: Z-Man Games Begins!

I would classify 1999 as the “Hipster Year” of the hobby. While a ton of these games are still in rotation today, and many are still in print, I wouldn’t expect most people in the scene to consider 1999 to be the pinnacle of board gaming. However, when closely examined, there were so many titles well ahead of their time published this year. Some of Knizia’s best designs came out; Splotter Spellen made a splash with their first two “big” titles being (for them) widely available; and wargaming made a modern impact with Paths of Glory. The foundation of a home is not the sexiest part of it, but without this solid foundation of the hobby, we would not be where we are today.

 

For Sale Box Cover8. 1997: The Introductions and The Gateways

Notable Releases:

  • Bohnanza, Fluxx, For Sale, Fresh Fish, Successors: The Battles for Alexander’s Empire, Twilight Imperium
  • Number of Titles Currently in the Top 100 on BoardGameGeek: 0
  • Number of Titles to Ever Be in the Top 10 on BoardGameGeek: 1
    • Tigris & Euphrates (Former #1!)
  • Important Events in the Cultural History of the Hobby: Dungeons & Dragons Acquired by Wizards of the Coast

Whether or not many consider this fact when reflecting on board gaming’s past, the fact remains that Gateway Games are crucial for the explosive growth of this hobby. With Bohnanza, Fluxx, and For Sale coming out this year, it’s hard to pick a better year for these titles. There are years with titles with much more reach and impact (see below), but again, it’s important to remember these foundational, influential titles. The other major component of this year is the birth of some of the hobby’s most long-running, epic series with Successors and Twilight Imperium. Oh, and the year with Tigris & Euphrates has to be mentioned, as it is the best game ever designed (don’t come after me on this, you will lose).

 

Lords of Waterdeep7. 2012: Deeper Gameplay, Deeper Connections

Notable Releases:

  • Ginkgopolis, The Great Zimbabwe, Keyflower, Lords of Waterdeep
  • Number of Titles Currently in the Top 100 on BoardGameGeek: 3
    • Android: Netrunner, Terra Mystica, Tzolk’in: The Mayan Calendar
  • Number of Titles to Ever Be in the Top 10 on BoardGameGeek: 2
    • Android: Netrunner, Terra Mystica
  • Important Events in the Cultural History of the Hobby: Wil Wheaton’s TableTop Premieres; Board Game Quest is Founded!

While this phenomenon has become more and more popular in recent years, 2012 was the first big year of expansions/second editions/spin-off titles. Here’s a short list of games with new or revised content in 2012: 7 Wonders, Agricola, Android: Netrunner, Bang!, Carcassonne, Catan, Conflict of Heroes, Cthulhu: Fluxx, Descent: Journeys in the Dark, Dixit, Dominion, Dungeon Command… and that’s just the first four letters of the alphabet! Outside of the (literal) expansion of the board games we love, other landmark titles were released this year, including Terra Mystica and Lords of Waterdeep.

But 2012 was also the first year with some meaty cultural events, with TableTop introducing so many to the enjoyment of this hobby, and Board Game Quest spawning to tell you exactly what to feel about all of these new titles!

 

Battlestar Galactica Box Cover6. 2008: The Death of the Phoenix

Notable Releases:

  • Battlestar Galactica: The Board Game, Cosmic Encounter, Dixit, Pandemic
  • Number of Titles Currently in the Top 100 on BoardGameGeek: 2
    • Agricola (Technically the Revised Edition & the 2008 Edition), Le Havre
  • Number of Titles to Ever Be in the Top 10 on BoardGameGeek: 3
    • Agricola, Dominion, Le Havre
  • Important Events in the Cultural History of the Hobby: None

2008 is the year of the traditional publishers, with all of the major titles above being published by some of the biggest powerhouses of the industry behind them: Fantasy Flight Games, Rio Grande Games, and Z-Man. These days, everyone is a publisher, and a lot of these publishers only exist under Asmodee. But if 2008 doesn’t show the power of the traditional, smaller model of publishers, I don’t know what could. It was also a landmark year for some of the most popular Gateway Games of all time, with Cosmic Encounter, Pandemic, Agricola (2007 in German but c’mon, it’s 2008 to the US), and Dominion. It’s a real shame that these traditional publishers aren’t here in the same way anymore.

 

King of Tokyo Box Cover5. 2011: The Rise of Board Game Media

Notable Releases:

  • A Game of Thrones: The Board Game (Second Edition), King of Tokyo, Skull
  • Number of Titles Currently in the Top 100 on BoardGameGeek: 3
    • The Castles of Burgundy, Mage Knight, War of the Ring: Second Edition
  • Number of Titles to Ever Be in the Top 10 on BoardGameGeek: 4
    • The Castles of Burgundy, Eclipse: New Dawn for the Galaxy, Mage Knight, War of the Ring: Second Edition
  • Important Events in the Cultural History of the Hobby: Shut Up & Sit Down Begins; Watch It Played! Begins

It’s impossible to overstate how large an impact YouTube and podcasting has grown the hobby, and Shut Up & Sit Down and Watch It Played! demonstrate this fact the most. With every video release (to this day!), Shut Up & Sit Down can make or break your game’s success, and Watch It Played! has helped many a hobbyist survive some truly abhorrent rulebooks over the years.

Outside of the culture, though, 2011 wasn’t to sneeze at with its releases. An important one to note, which feels somewhat forgotten in time, is just how strong a chokehold A Game of Thrones: The Board Game had on the hobby for the year. It’s weirdly a Gateway Game in that it showed inexperienced players the value of depth and size of designs, helping lead the way to games like Gloomhaven seeming quaint in comparison.

 

High Society4. 1995: The Tremendous Teuber Takeover (It’s Catan)

Notable Releases:

  • Condottiere, High Society, Medici, Mystery of the Abbey, PitchCar
  • Number of Titles Currently in the Top 100 on BoardGameGeek: 1
    • El Grande
  • Number of Titles to Ever Be in the Top 10 on BoardGameGeek: 2
    • (The Settlers of) Catan, El Grande
  • Important Events in the Cultural History of the Hobby: None

Catan is the most influential board game of all time, a sentence that carries much weight, but is also somehow understated. It’s sold over 40 million copies in 50+ languages. There are over 30 expansions and variants. Its release spawned an entire cottage industry in the US of companies whose entire purpose was to import games from Europe. There’s even a novel called The Settlers of Catan. It showed the world what a Eurogame even is. Some even say there’s a B.C. and an A.C.: Before Catan, and After Catan. It’s impossible for me to imagine a world without Catan, and to be honest with you, there’s an argument to be had that this year should have been #1 just because of the sheer impact of this title.

Oh, and there were some other games, too.

 

Glory To Rome Box Cover3. 2005: Bailey’s Personal #1

Notable Releases:

  • 1846: The Race for the Midwest, Arkham Horror, Descent: Journeys in the Dark, Empire of the Sun: The Pacific War 1941-1945, Glory to Rome, Indonesia, Shadows over Camelot
  • Number of Titles Currently in the Top 100 on BoardGameGeek: 1
    • Twilight Struggle
  • Number of Titles to Ever Be in the Top 10 on BoardGameGeek: 3
    • Caylus, Twilight Imperium: Third Edition, Twilight Struggle (Former #1!)
  • Important Events in the Cultural History of the Hobby: The Dice Tower Begins!

If this list were driven solely by personal taste, 2005 would be in the #1 slot. The Dice Tower paved the way for future content creators and was the guiding light as I began making my own purchases in the hobby. 1846, Glory to Rome, and Indonesia are in my Top 10 Games of All Time. I think those two points justify this year’s placement on the list, but I think that would be brushing over the cataclysmic shift wargaming had in 2005 with Twilight Struggle and Empire of the Sun. Without those two titles, wargaming might still be in the Hex-and-Counter Dark Ages.

 

Trickerion2. 2015: Pre-Crowdfunding Peak

Notable Releases:

  • Codenames, Mombasa, Trickerion: Legends of Illusion, The Voyages of Marco Polo
  • Number of Titles Currently in the Top 100 on BoardGameGeek: 9
    • 7 Wonders: Duel, Blood Rage, Food Chain Magnate, The Gallerist, Grand Austria Hotel, Kingdom Death: Monster, Pandemic Legacy: Season 1, Through the Ages: A New Story of Civilization, Viticulture Essential Edition
  • Number of Titles to Ever Be in the Top 10 on BoardGameGeek: 3
    • 7 Wonders: Duel, Pandemic Legacy: Season 1 (Former #1!), Through the Ages: A New Story of Civilization
  • Important Events in the Cultural History of the Hobby: None

It is utterly mindblowing that nearly 10% of the current Top 100 on BoardGameGeek were published over a decade ago. With the speed at which new games move up the Top 100 in 2026, I’m honestly surprised the list isn’t composed of games from 2025 and 2026. But 2015 brought us peak designs from Splotter Spellen, Vital Lacerda, Simone Luciani, Eric Lang, and Jamey Stegmaier. It showed us new ways to play favorite designs with the two-player version of 7 Wonders in 7 Wonders: Duel, and the legacy version of Pandemic with Pandemic Legacy. And with Kingdom Death: Monster, 2015 even showed us the power of this new platform called… checks notes… Kickstarter? Huh. I wonder if that’ll impact anything.

 

Santorini1. 2016: Oh… Kickstarter!

Notable Releases:

  • Aeon’s End, Inis, Kingdomino, Lorenzo il Magnifico, Santorini, Tyrants of the Underdark, Yokohama
  • Number of Titles Currently in the Top 100 on BoardGameGeek: 10
    • Agricola (Revised Edition), Arkham Horror: The Card Game, Clank! A Deck-Building Adventure, A Feast for Odin, Great Western Trail, Mansions of Madness: Second Edition, Mechs. Vs. Minions, Scythe, Star Wars: Rebellion, Terraforming Mars
  • Number of Titles to Ever Be in the Top 10 on BoardGameGeek: 5
    • Agricola (Revised Edition) (Former #1! [Original vs. Revised Edition Politics Aside]), Great Western Trail, Scythe, Star Wars: Rebellion, Terraforming Mars
  • Important Events in the Cultural History of the Hobby: The Kickstarter for Scythe Fulfills (Ending Us All)

Remember how I just said 2015 made up nearly 10% of the Top 100 on BoardGameGeek? Well, 2016 actually makes up 10% of the list. Some of the hobby’s biggest, most successful, and most influential games came out this year. I feel like 2016 could stand on its own due to its sheer quantity of fantastic titles, but I fear Scythe needs to be singled out. Raising over $1.8 million on Kickstarter, it was only second to Gloomhaven in the size of the campaign, and fulfilled first. The seismic shift this has had on the hobby is unmatched. I cannot think of a single larger event to shake up the hobby. Its only competition would be the founding of The Dice Tower, but I still don’t think that comes close. To really drive home the growth and impact of Kickstarter, it’s important to note that in 2024, Frosthaven raised over six times Scythe’s amount, at nearly $13 million.

2016 will go down in the history books as one of the most, if not the most, influential years in board gaming for its wide array of spectacular titles and its jump-starting of the crowdfunding phenomenon.

So what do you think? Is there a year (before 2016) I missed off this list? Let me know in the comments which year and why!

Bailey Dunn
Bailey is a long-time board gamer, short-time writer. She’s been playing board games all her life, “hobby” board games for a decade. When she’s not obsessing over the next indie darling, she can often be found fervently discussing 18xx and ‘90s Euros in random spaces. Her top games include Age of Steam, Power Grid, Haggis, Magical Athlete, and Acquire.

5 COMMENTS

  1. Great list. For me the best year was 2012. What a time! The Great Zimbabwe, Tzolkin, Ginkgopolis, Terra Mystica. Thanks for such an entertaining and informative read.

  2. Terra Mystica, Great Zimbabwe, and Ginkgopolis are all in my top 10, so if it was a subjective list, I’d have to agree!!

    • What a great read, thank you for posting it!
      I feel Caylus should receive more recognition for the impact the game has had on the popularity of worker placement, however. It’s a top 10 game for me, and still my favourite worker placement.

  3. I found this a very interesting read, and I touched on similar territory when discussing many of the ‘BGG Hall of Fame’ list last year in Tabletop SPIRIT Magazine — although I have to say that trying to read this on my mobile proved very difficult due to all the adverts bombarding my screen!
    [I doubt that’s within your control, but thought it worth a mention!]

    I think there are many ‘milestone’ years across the decades, but I agree that the late 90s and early 2000s was definitely a time of major expansion and general boardgame developments / awareness (which hasn’t necessarily soured, although increasingly there seems to be way too many minor tweaks and variations on a trend / mechanic nowadays?)

    Thank you for providing many a food for thought. Much appreciated.

  4. What a fun read! I’ve been in the hobby for 24 years so I’ve seen the board game world explode from its infancy to where it is now. It really didn’t take long in retrospect. Thanks for the trip down memory lane!

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